Well, I just set up some ideas of developments in resizing bitmap pictures, 
which isn't hard with a number of syntaxes in total or from left sid to ritht 
side, up towards lower parts and so on, even following the mouseH and mouseV to 
interact during runtime. In creating minimizing sprites of something going into 
far distance like a spaceship or whatever...
It could wth rect() be made E-books which makes it possible to turn a page in 
VR or in a touchscreen by the fingertip... which has in Sweden been bragged 
into introduced for the new Alexandria Library of Egypt,which have certain 
vulnerable sets of Chorans and such religious ancient stuff in books not 
available for the public to pack in to back pocket and go home for a while. 
They would fall apart. 
Well, made a trial and got it to work prototypely with raw Lingo. T'was pretty 
minddribbling to hold everything in focus...seen as a trial and Errol.
Emptying the memory would be to make a 'tool' in a handle to just import when 
needed into scripting mode, if possible...meaning clearGlobals and killing 
memory. Could even be tested picture by picture or sprite by sprite how big 
them are and give you that information in a field in authoring mode. 
The storage of created stuff could be set into external casts... The rest is 
just for the household to dig into... yep.

+++++++++++++++++++++++++++++++++++++++++
Quoting Robert Tweed <[EMAIL PROTECTED]>:

> I'm looking for detailed information about when Shockwave will or won't
> leak
> memory when dynamic members are used at runtime. I'm talking about
> creating
> and deleting field/text (and possibly other) members at runtime, and
> also
> creating/deleting/resizing bitmap members.
> 
> BTW, I already do this, so I know it basically works, but according to
> the
> docs, it is a bit dodgy, but they are somewhat vague about how dire the
> possible consequences are. I'm designing a dynamic member manager at the
> moment and I want to make it as robust as possible, i.e., no memory
> leaks.
> 
> Anyone know anything about this?
> 
> - Robert
> 
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> 


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