Can you communicate with them just as easily?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29


----- Original Message -----
From: "Thomas Higgins" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 25, 2002 1:20 PM
Subject: RE: <lingo-l> ANN: Director MX


All,

> Me thinks your right
>
> 'and examine the hierarchy of elements inside 3D cast members and
> Macromedia Flash MX sprites.'
>
> Which is excellent infact better than I'd hoped for there as it does
> the flash files as well.

It's a really nice feature indeed folks. You simply add a Flash sprite
reference into the Object Inspector (OI) and then you can "see" the objects
it contains. Have a named movie clip instance on stage in your SWF? Great,
now you can see it in the OI and even expand it to see its sub-properties
(_x and _y for example). Have complex Flash objects in your SWF referred to
by globals? Great, you'll see and be able to expand those as well.

It's a helpfull tool that makes debugging work easier, whether that's with
Flash or 3D or any other object that may need inspecting.

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia

Check out Director MX!
<http://www.macromedia.com/software/director>
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