Can you communicate with them just as easily? Charlie Fiskeaux II Media Designer The Creative Group www.cre8tivegroup.com 859/858-9054x29
----- Original Message ----- From: "Thomas Higgins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 25, 2002 1:20 PM Subject: RE: <lingo-l> ANN: Director MX All, > Me thinks your right > > 'and examine the hierarchy of elements inside 3D cast members and > Macromedia Flash MX sprites.' > > Which is excellent infact better than I'd hoped for there as it does > the flash files as well. It's a really nice feature indeed folks. You simply add a Flash sprite reference into the Object Inspector (OI) and then you can "see" the objects it contains. Have a named movie clip instance on stage in your SWF? Great, now you can see it in the OI and even expand it to see its sub-properties (_x and _y for example). Have complex Flash objects in your SWF referred to by globals? Great, you'll see and be able to expand those as well. It's a helpfull tool that makes debugging work easier, whether that's with Flash or 3D or any other object that may need inspecting. Cheers, Tom Higgins Product Specialist - Director Team Macromedia Check out Director MX! <http://www.macromedia.com/software/director> [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
