At 5:31 PM -0800 12/8/02, you wrote:
I've found the issue I was having. Suppose you have 2 separate text
members out on the stage in the same spot, the difference is that you
use lingo to turn on/off visibility when needed. Well, if both have
hyperlinks one of them will interfere with the other, in my case the one
on the lower # sprite channel would register hyperlink clicks after the
first click(since clicking on the hyperlink populated the 2nd member
with text & hyperlinks, AND even though the first was had visibility
off. I got around it by moving the invisible sprite offstage. There also
seems to be an bug with scroll bars sticking around if you have code
turning visibility on/off of text members. The sprite channel will
clearly be off but the scroll bar remains, even though you cant click on
it.
try

the stageColor = the stageColor
or
updateStage

& see if they clear the erroneous scroll bars

-Buzz

[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jeremy
Sent: Saturday, December 07, 2002 7:43 PM
To: [EMAIL PROTECTED]
Subject: <lingo-l> Hyperlinks in text members


Anyone know of a reason why a text member on stage will only allow me to
click the links once when I run the project, then I cant click the links
again, even though they stay blue w/underline and visible?


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