Thanks a lot again, see you

-----Original Message-----
From: Charlie Fiskeaux II [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, February 26, 2003 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> parameter

yes, you need to include the me variable to absorb that reference, like
so:

on SwapMember me, Info
  Sprite(the currentSpriteNum).member = Info
end

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29

----- Original Message -----
From: "DT-Rene Vazquez" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 26, 2003 12:32 PM
Subject: RE: <lingo-l> parameter


> Hi thanks to all,
>
> Charlie, I have tested your solution and created something like this:
>
> on SwapMember Info
>   Sprite(the currentSpriteNum).member = Info
> End
>
> And calling it like this:    sprite(2).SwapMember(InfoText)
>
> But when I debug it, Info has the value (sprite 2)
>
> Any clue on this.
>
> Thanks a lot
>
>
> -----Original Message-----
> From: Charlie Fiskeaux II [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 26, 2003 10:09 AM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> parameter
>
> It thinks that you're trying to call a handler called member in a
script
> attached to sprite 2.  Try creating a handler in a script attached to
> sprite
> 2 that swaps itself out when called, then instead of
>
> sprite(2).member=member InfoText
>
> you could do something like
>
> sprite(2).switchMember(InfoText)
>
> Charlie Fiskeaux II
> Media Designer
> The Creative Group
> www.cre8tivegroup.com
> 859/858-9054x29
>
> ----- Original Message -----
> From: "DT-Rene Vazquez" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, February 26, 2003 9:24 AM
> Subject: <lingo-l> parameter
>
>
> > Hi, how I can pass as a parameter to a handler a value to replace
the
> > cast member of a MIAW's sprite.
> >
> > What I'm trying to do is this:
> >
> > on ShowWindow InfoText
> >
> >   global DetailWindow
> >
> >   set DetailWindow to window "Data"
> >
> >   open DetailWindow
> >
> >   tell DetailWindow
> >
> >     sprite(2).member = member InfoText
> >     updateStage
> >
> >   end tell
> >
> > end
> >
> > but when I run the handler I get the error:
> > 'Handler not defined sprite(2).member = member InfoText #member'
> >
> > anyone know what I'm doing wrong.
> >
> > Thanks a lot in advance
> > [To remove yourself from this list, or to change to digest mode, go
to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list,
email
> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
> Lingo-L is
> for learning and helping with programming Lingo.  Thanks!]
> >
>
>
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