> Right, my question was is there a way in script to set the span of the
> sprite, as in the frames it stretches across.

Maybe the term puppetSprite is a little misleading. It could more
appropriately be called puppetChannel, because you're effectively taking
over a channel.

Span isn't really relevant, because you've got the channel as long as
you want, and you can have any number of sprites in that channel (a
sprite being an instance of a cast member). One at a time, of course.

If you really want to think of a particular span, put this in the frame
script for the beginning of the span:

puppetSprite x, TRUE

and this in a frame script at the end of a channel:

puppetSprite x, FALSE

Cordially,

Kerry Thompson

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