> Right, my question was is there a way in script to set the span of the > sprite, as in the frames it stretches across.
Maybe the term puppetSprite is a little misleading. It could more appropriately be called puppetChannel, because you're effectively taking over a channel. Span isn't really relevant, because you've got the channel as long as you want, and you can have any number of sprites in that channel (a sprite being an instance of a cast member). One at a time, of course. If you really want to think of a particular span, put this in the frame script for the beginning of the span: puppetSprite x, TRUE and this in a frame script at the end of a channel: puppetSprite x, FALSE Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
