Just to make this test complete I also imported the PSD with Photocaster 3. The same quality as with PS Save-for-Web & FW png32.
Surprisingly, though, the member size was much smaller with Photocaster 3. All three imported with Trim White Space and showing the same dimensions. Cast member sizes: PS: 445.4K FW: 439.7K PC: 367.2K Bertil Flink Creative Media ----- Original Message ----- From: "Bertil Flink" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 27, 2003 4:02 PM Subject: Re: <lingo-l> Image size > OK, now I *have* done some testing. > PS 7 vs. FWMX > (Win2000) > > I made some very fuzzy balls in PS (Feather 10), in different colors. > Black background in the bottom layer for comparison with Dir later. > > Saved as PSD without alpha channel (No selection saved) for import into FW. > > Saved for Web (png 24 + transp.) from PS. > > Opened PSD in FW and exported as png32 & transparent matte. > > Imported both into Director. > > Placed both castmembers on a black Stage. > > Absolutely no difference in quality. > A slightly smaller file size with FW, though. > > Importing a PSD with saved selection (alpha) showed the white fringes as usual, very > obvious against a black Stage, less visible on brighter backgrounds, of course. > > So: PS7-Save-For-Web-png32 vs FW-png32 is a tie. > PS7-psd-with-alpha is a waste of space. > > > Bertil Flink > Creative Media > > > > ----- Original Message ----- > From: "Robert Tweed" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, March 27, 2003 3:13 PM > Subject: Re: <lingo-l> Image size > > > > ----- Original Message ----- > > From: "Bertil Flink" <[EMAIL PROTECTED]> > > > > > > Or use "Save for Web" and choose png24 + transparancy (= 32bit). > > > > > > Seems to work OK so far. > > > I haven't compared PS & FW png:s side-by-side yet > > > > We are told that Fireworks is better, because of the Photoshop "precalulated > > alpha" issue (there's a technote somewhere, but I can't find it). This > > difference was definitely noticeable in Photshop 5. The technote states that > > PS6 still uses precalculated alpha, but I haven't been able to tell (by > > looking) that there is anything wrong with PNGs produced using save for web > > in PS6. > > > > - Robert > > > > [To remove yourself from this list, or to change to digest mode, go to > > http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL > > PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and > > helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL > PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping > with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
