Thanks Irv - that's what I presumed was being done ...

At 4:50 PM -0800 3/27/03, you wrote:
The best way to achieve something like this is to do move the sprite at every frame event. Since I don't know what your starting and stopping "triggers" are, I'll just give you the basic idea:

property spriteNum

on exitFrameme
  sprite(spriteNum).locV = sprite(spriteNum).locV + 1
end

This will move the sprite 1 pixel every frame. So, the animation will run at whatever the frame rate is.

Irv

At 7:09 PM -0500 3/27/03, DT-Rene Vazquez wrote:
Hi, I'm trying to animate a sprite by script code with lingo. I move the
sprite with a while loop sprite by increasing its locV property, but I
want to introduce some delay between each change in position in order to
see the animation. Can someone give me some guide to achieve this effect
or something similar?

Thanks a lot in advance
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]


--

Lingo / Director / Shockwave development for all occasions. (Home-made Lingo cooked up fresh every day just for you.)
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]

Reply via email to