Irv Kalb wrote:
> 
> The best way to achieve something like this is to do move the sprite
> at every frame event...

If you know how far you want it to go and how long you want it to take to get there, 
at each enter/exitframe you can check the current time/tick/millisecond and compare 
that to the start and end times, get a factor out of that and apply it to the loc of 
the sprite taking into account the start and end locations. 

"Hmm... where should the sprite be _now_?"

The motion will be as smooth as the speed of the machine will allow and still end when 
and where you want it to.

-- 
Carl West   [EMAIL PROTECTED]   http://eisen.home.attbi.com

I have no superfluous leisure; my stay must be stolen out
of other affairs; but I will attend you awhile.
           - Isabella, Measure for Measure, Act 3 Scene 1
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