Hi all, I'm trying to build a maze game and have the following question. I wonder if it's possible to check if the location of a sprite (player) intersects another sprite (the maze) by using the loc (locH/locV) parameter. The point is that I want to know if the intersection is going to take place BEFORE 'mySprite.loc' is going to change. I use the loc parameter because the rect of the sprite is changing constantly (it's an animated character).
I tried: intersect(targetRect,sprite(maze).rect) --doesn't work because i want to use the transparancy of the maze and: if intersect(sprite(mySpr),sprite(maze)) then 'undo the new location' --doesn't work because by then it's too late I guess this is what I want: if intersect(mySpr.targetLoc,sprite(maze)) then -- but that is not possible in Lingo, right? I hope I make myself clear. Thanks in advance for your help, Frits (Dir8) By the way: do you know good places on the web for open source dir8-files (not 8.5) that deal with the above, or (maze)games in general? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
