Hi! Check out DOUG. There are quite a few good tutorials on developing a maze game.
Regards, Anand Ravi > Hi all, > I'm trying to build a maze game and have the following question. > I wonder if it's possible to check if the location of a sprite (player) intersects another sprite (the maze) by using the loc (locH/locV) parameter. > The point is that I want to know if the intersection is going to take place BEFORE 'mySprite.loc' is going to change. I use the loc parameter because the rect of the sprite is changing constantly (it's an animated character). > > I tried: > intersect(targetRect,sprite(maze).rect) --doesn't work because i want to use the transparancy of the maze > and: > if intersect(sprite(mySpr),sprite(maze)) then 'undo the new location' --doesn't work because by then it's too late > > I guess this is what I want: > if intersect(mySpr.targetLoc,sprite(maze)) then -- but that is not possible in Lingo, right? > > I hope I make myself clear. > Thanks in advance for your help, > Frits (Dir8) > > By the way: do you know good places on the web for open source dir8-files (not 8.5) that deal with the above, or (maze)games in general? > > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
