Hi!

Check out DOUG. There are quite a few good tutorials on developing a maze
game.

Regards,
Anand Ravi


> Hi all,
> I'm trying to build a maze game and have the following question.
> I wonder if it's possible to check if the location of a sprite (player)
intersects another sprite (the maze)  by using the loc (locH/locV)
parameter.
> The point is that I want to know if the intersection is going to take
place BEFORE 'mySprite.loc' is going to change. I use the loc parameter
because the rect of the sprite is changing constantly (it's an animated
character).
>
> I tried:
> intersect(targetRect,sprite(maze).rect)  --doesn't work because i want to
use the transparancy of the maze
> and:
> if intersect(sprite(mySpr),sprite(maze)) then 'undo the new
location' --doesn't work because by then it's too late
>
> I guess this is what I want:
> if intersect(mySpr.targetLoc,sprite(maze)) then  -- but that is not
possible in Lingo, right?
>
> I hope I make myself clear.
> Thanks in advance for your help,
> Frits (Dir8)
>
> By the way: do you know good places on the web for open source dir8-files
(not 8.5) that deal with the above, or (maze)games in general?
>
>
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>



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