Dynamic member generation is fast enough.  No need for asymmetry here.

One note:  create the dynamic members in a cast devoted to dynamic members.  Then, 
during authoring, you can simply delete all the members in that cast without worrying 
about deleting other members.

Note:  Members cannot be dynamically deleted during runtime.  As long as you don't 
save the cast in projector mode, they won't build up over time.

Regards,

Daniel


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