Hi All,

I'm trying to get a series of images (approx 400 x 300 pix each) to
scroll across the screen, the further the cursor is moved from the
centre of the screen the faster the images move. They eventually run off
the screen and appear on the opposite side creating a seamless loop. 

The problem I have is that the images appear to tear when they are moved
at anything other than the slowest speed of 1 pixel per frame. Is there
any way to stop this tearing effect?

I've tried different methods of managing the movement, including moving
sprites individually and using copypixels to copy from a source object
to the screen, both suffer from the same problems.

Any help would be great appreciated.

Cheers

Tony Wilson  

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