Troy, thanks for the thought. I've given it a try and I'm still getting the same problem.
It definitely alters behaviour when the refresh rate is changed. At higher rates 75-85hz The tearing is more frequent but each tear is less severe whereas as 60hz the tearing is infrequent but when it does happen it really happens in a big way It looks like I'm going to have to severely limit the speed of movement in order maintain a fluid feel, unless anyone has any other ideas. Tony Wilson -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Troy Rollins Sent: 08 January 2004 18:00 To: [EMAIL PROTECTED] Subject: Re: <lingo-l> Scrolling without tears On Thursday, January 8, 2004, at 12:20 PM, Tony Wilson wrote: > The problem I have is that the images appear to tear when they are > moved > at anything other than the slowest speed of 1 pixel per frame. Is there > any way to stop this tearing effect? You may find that the best results could be achieved by off-loading the graphics work to openGL. Consider using SW3D for this - even though it is a 2D effect. Just a thought. To be honest, I was kind of hoping that DMX2004 would allow the use of openGL for "2D" image layers without using the 3D API, but that is one for Mr. Higgins. ;-) -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
