> I have a nav button which turns into a cascading menu (which expands
> and contracts via a film loop). When the user chooses a menu option,
> the menu contracts (a film loop). The film loop has a
> "sendallsprites"
> message to tell the button it has reached the last frame. That call
> triggers a call to my navigation object, which has a "go movie" call,
> among other things.
I usually control film loops the other way around--I have a script that
keeps track of where they are. For example:
on stepFrame me
tell sprite(filmLoopSprite)
atEndOfLoop = (the frame = the lastFrame)
end tell
if (not atEndOfLoop) then
go the frame
else
gAnimationPlayed = TRUE
end if
end
That script tells me when the film loop is done. You could probably also
use it to tell when it had reached a label or such.
Cordially,
Kerry Thompson
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