It's kinda one of those things that I hoped would have been added after a while... Simple math commands like ceil() and floor() have to be used in the 3d side of things, and it's easy enough to create them (as other list members have shown), so why not add it to the language? Oh well...maybe the version after next ;0)
~Mathew
Luke wrote:
I am guessing these approaches would be orders of magnatude faster than the simpler approaches?
Not sure, but they work better (as well as looking a lot more geek-chic :)
(try flooring a negative integer with the simpler approaches - the wrong answer - assuming you want to floor towards 0 - is returned)
Luke
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