You can only set the name using the sprite inspector name field. Once
it's named you can set anything you like using its name, in the usual
forms, such as sprite("name").property = value, or set the property
of sprite "name" to value.
You can find the channel number by using the spritenum, as in channum
= sprite("name").spritenum or channum = the spritenum of sprite
"name". It will only return the first channel with a sprite of that
name.
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- <lingo-l> MX 2004 channel naming? Baker, Geoff
- Re: <lingo-l> MX 2004 channel naming? Troy Rollins
- Re: <lingo-l> MX 2004 channel naming? Colin Holgate
- Re: <lingo-l> MX 2004 channel naming? Jeff Gomes
- RE: <lingo-l> MX 2004 channel naming? Thomas Higgins
