You can only set the name using the sprite inspector name field. Once it's named you can set anything you like using its name, in the usual forms, such as sprite("name").property = value, or set the property of sprite "name" to value.

You can find the channel number by using the spritenum, as in channum = sprite("name").spritenum or channum = the spritenum of sprite "name". It will only return the first channel with a sprite of that name.

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