> >Set the locZ of channel("Foo") = 500
>
> IIRC, locZ is setable for a sprite not a channel, but I could
> be wrong. How about you try it and let us know what happens? ;)
There's trouble here with locZ and with visible. Under the hood both of
those properties act as if they were _channel_ properties, but unfortunately
they're still exposed off of sprites instead of the channel. The real reason
for exposing the channel object was to properly fill out our object model
structure and as such you now "puppet" sprites using channel objects and
their make/removeScriptedSprite methods, beyond that other properties like
locZ and visible have not yet been changed.
Hope that helps.
Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia
Director MX 2004
Industrial-Strength Multimedia
www.macromedia.com/software/director
...
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