> I have been performing some optimization tests for lingo 
> driven animations. The results may be downloaded here:
> 
http://www.lifelinestudios.com/animation_optimization_test.dir

> Any thoughts or input?

It's what I would have expected. If you use the member name, Lingo has
to parse the string and find the member every time. You eliminate that
step by using the reference or number.

Updatestage is a huge timewaster if it's not needed (and it usually
isn't--one dependable sign of a beginning programmer is liberal use of
updatestage).

I can't comment on setting the sprite's member out of context. I'd have
to see the rest of the code. In fact, if you posted the code, I bet
you'd get a whole bunch more optimizations. Colin would probably reduce
the whole thing to one line that would run 437 times faster than anybody
else's.

Cordially,

Kerry Thompson


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]

Reply via email to