> Just a quick one, clicking on the "reference" button results in a script
error.
> In handler "on testMemberRefList" you have a reference to "(member 99 of
castLib 5)".
> There is only one castLib and no member 99, so what should it be?

Should be (member 11 of castLib 1).  Sorry.  It is fixed now.


> I can't comment on setting the sprite's member out of context. I'd have
> to see the rest of the code. In fact, if you posted the code, I bet
> you'd get a whole bunch more optimizations. Colin would probably reduce
> the whole thing to one line that would run 437 times faster than anybody
> else's.

Here is the actual animation behavior I am optimizing.

http://www.lifelinestudios.com/sAnimationSequential.htm

I am looking forward to seeing how this could be reduced to one line of
code. ;-)

Anthony
www.lifelinestudios.com



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