> Just a quick one, clicking on the "reference" button results in a script error. > In handler "on testMemberRefList" you have a reference to "(member 99 of castLib 5)". > There is only one castLib and no member 99, so what should it be?
Should be (member 11 of castLib 1). Sorry. It is fixed now. > I can't comment on setting the sprite's member out of context. I'd have > to see the rest of the code. In fact, if you posted the code, I bet > you'd get a whole bunch more optimizations. Colin would probably reduce > the whole thing to one line that would run 437 times faster than anybody > else's. Here is the actual animation behavior I am optimizing. http://www.lifelinestudios.com/sAnimationSequential.htm I am looking forward to seeing how this could be reduced to one line of code. ;-) Anthony www.lifelinestudios.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
