On 1/6/04 7:25 am, "Emre Eldemir" <[EMAIL PROTECTED]> wrote: > how can i extract to texture by Lingo.
Hi Emre, Here's a roundabout way to retrieve an image from a texture: 1. Determine the dimensions (in pixels) of the texture 2. Create a plane model with the equivalent dimensions (in world units) as the texture. 3. Attach a shader that uses the texture to the model. 4. Place the model at... sprite(<3D>).camera.spriteSpaceToWorldSpace(<the center of your 3D sprite>) This will make each map world units of the model to pixels in the sprite: the texture will appear at its full size. 5. Adjust the lighting on the model 6. Grab the image of the 3D member. 7. Trim the image (if necessary) to the dimensions of the texture. Depending on your set-up, the resulting image will be a more or less faithful rendering of the initial texture image. Does this answer your question? Does thisgive you usable results? Cheers, James [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
