I'm getting a white flash on screen when I stop a Flash sprite from Lingo. The sprite is not dts, and it's lock-step. The sprite is assigned dynamically at run time, from an existing linked member.
The artist and I are trying to figure out if it's his animations, or my code. When I issue a pFlashSprite.stop() command, I thought that would be the same as goToAndStop in Flash. IOW, it stops the animation, but leaves the current frame on the screen. But maybe not. Would it give me a blank screen for a frame while I load the next animation? If so, how can I avoid that empty frame? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
