I'm getting a white flash on screen when I stop a Flash sprite from
Lingo.

The sprite is not dts, and it's lock-step. The sprite is assigned
dynamically at run time, from an existing linked member.

The artist and I are trying to figure out if it's his animations, or my
code. When I issue a pFlashSprite.stop() command, I thought that would
be the same as goToAndStop in Flash. IOW, it stops the animation, but
leaves the current frame on the screen.

But maybe not. Would it give me a blank screen for a frame while I load
the next animation? If so, how can I avoid that empty frame? 

Cordially,

Kerry Thompson


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]

Reply via email to