On 18/6/04 3:28 pm, "Hermann Brandi" <[EMAIL PROTECTED]> wrote:

> I register the PrintOMatic MX Xtra and the V12 on that
> movie. Will this be the problem? According with the PrintOMatic
> documentation I have to put the Xtra on the first movie of the projector to
> be properly registered.

Hi Hermann,

I don't believe you need to register V12 in a projector.  You need to select
the Xtras|V12 Database Engine|Register... menu item in Director itself.

In my latest MX 2004 application, I register the PrintOMatic Xtra when it is
first solicited.  If the user prints nothing, the registration never takes
place.  I have used this technique successfully in projects as far back as
D7.

However, I don't believe that this is the cause of your projector starting
slowly.  My stub movies contain practically nothing: an internal start-up
image and a startMovie handler saying: go movie "Main".  If yours are
similar, then Johan Verhoeven has probably described the solution you need.
If not, read on... 


Do you have CPU-intensive code in the first frame of your first movie?  It
might help to add a frame at the beginning, which uses the same sprites as
the current first frame, but where you have removed all the behaviors.  This
will allow the first frame to display quickly.  You can then do your
initialization.

If you have CPU-intensive code in the prepareMovie() and startMovie()
handlers, this will also have to be processed before the first frame is
shown.  If you have no behaviors in the first frame, you could move your
prepareMovie() code to the first enterFrame(), so that it is executed after
the first frame is shown.  You could move your startMovie() code to the
prepareFrame() handler of a frame script in frame 2, so that it is executed
after the first behaviors have been instantiated.

If you do not have *code* at the beginning, perhaps you are reading in
linked media members?  This, too, can take time.

Cheers,

James

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