These were lingo animations, not actual video yes?
Unless your animations are strictly time-based, I would imagine small differences in each of the animations would take longer/shorter to render, with director adapting the framerate accordingly. Does this even happen with extremely simple animations?
I guess another solution would be to have video or flash presentations that will drop frames to stay time-accurate. I have a feeling that even this may not be perfectly accurate.
Has anyone ever seen a structure for Director that would allow all of the timelines of a movie defer their frame events until told to fire them from some other movie? Maybe too much overhead there... neat problem though :0)
Maybe the solution for something like that is to actually have 6 monitors all running off the same box, that way they all stay synch-ed up with the frame events...
~Mathew
Michael von Aichberger wrote:
The Multi-user xtra is the way this is generally done.
I agree to that. I have done this before with 6 computers running a presentation similar to yours simultaneously on 6 screens. I also think that there is no better way to do it. I just want to "warn" you:
The accuracy of this kind of synchronization is fair but not perfect. Good enough for most applications but in our case, it presented a major problem. We had split lingo animations, projected in softedge (screens partly overlapping) and what we were looking for was an accuracy of about one video frame (1/30 sec.). Before you try that yourself: THIS IS NOT POSSIBLE. Not repeatedly that is. Most transitions were of about 1 to 3 frames accurate, but some delays were up to 5 frames. (1/5 sec). Which was noticeable in our application. We tried the UDP protocol instead TCP/IP, we tried a different approach with the serial interface using the excellent serial Xtra from DirectXtras, but it still was impossible to synchronize the machines better than that. I even think that the delays are Director's fault, not or not only caused by the MUI communication. Director is simply not made for this.
If you find a way, TELL ME, until then I advise you to use the Multi User Protocol, but see to it that your animations are not too demanding in terms of synchronization.
Good luck! Michael
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