I'm not sure when export to swf became available in AI. I've used AI and PS for so many years they are second nature to me, and still as good or better than anything else out there. If MM would stop the marketing games with flash content and enhance the vector members in Director, then one would not have the difficulties I'm having here.

I have gotten as far as solving the cropping by also expanding/contracting the sprite rect, and using a scaleMode of noScale for the swf member (very intuitive :)). Animating by swapping members is also troublesome with swf members. In the past I've constructed complete swf sequences in AI and that worked very well, though one can't include sound in such. In this case with a random sequence, I trying to go with static (single frame) swf members. The one place where I have found swf to be an advantage in Director is vector graphics animations.

Lee C

Kevin McFarland wrote:

<<I created
the six members in AI and exported them to single frame (static) swf
files>>

when did Illustrator become able to export SWF files?

I haven't used AI in many years (as you can tell), guess I need to look into it again, 
as I have sometimes have this same need.

Or I need to brush up on Darrell Plant's ps2vs tool.

KMc

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