> Just curious...is tabSprite = 
> sprite(pSpriteManager.mAllocateChannel())
> referencing back the exact spriteNum it should be 
> referencing?

Yes. My available sprite channels go from 10-500, and the tab sprites
are being allocated in 12-14. Checked it in the debugger.

>  And/or, did you try ink=36?

Background transparent? Hmm...no, I didn't try that. I tried copy and
matte. Hold on...nope, 36 does the same thing.

Cordially,

Kerry Thompson 


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