> Just curious...is tabSprite = > sprite(pSpriteManager.mAllocateChannel()) > referencing back the exact spriteNum it should be > referencing?
Yes. My available sprite channels go from 10-500, and the tab sprites are being allocated in 12-14. Checked it in the debugger. > And/or, did you try ink=36? Background transparent? Hmm...no, I didn't try that. I tried copy and matte. Hold on...nope, 36 does the same thing. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
