I'm researching an issue with sound queueing and am wondering if anyone has run into this.


The objective is to play sounds one after another, with no breaks. According to the documentation, you can do sound(x).queue([info]) on a number of members, which has them preload, and then do sound(x).play() and have them play in order supposedly with no break in the sound.

On Mac, it plays fine, but on Windows, there's a break - minor, but a break nonetheless. It might be a quarter-second, a third of a second, a half-second, but it exists. If you have a good ear for audio, it's noticeable.

Anybody come across this and any insights on how to work around it?

- Tab

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