Beloved list,


I have 2 behaviors attached to the same sprite. In one bhv resides 
the handler getSomeData.

Now I would like to execute getSomeData from within the other script, 
but without using sendSprite and absolutely no globals.

What to do? (I *can* use sendSprite, but maybe there's some less 
cumbersome way?)

The meaning of this is to make the sprite act as a placeholder for a 
lot of small behavior scripts that communicate with each other.


-Andreas

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