At 16:38 4.8.2000 +0200, Szymek wrote:
>send NOT sendSprite.
>
>Open Message window and write send.
>
>I have found it by mistake.
Well, a few minutes playing with the message window while running a movie
containing several objects (in a global called MyObjects, which is a sorted
list into which the objects are birthed) gave me a series of interesting
error messages. Initially Director expected a symbol, then it expected an
object.
These led me to this:
send #Green, gMyObjects[1]
which gave a "Handler not defined" error message.
Soooo, I presume that the first parameter (which trial and error shows has
to be a symbol) is intended to be a handler name, and the second parameter
is expected to be a pointer to an object which uses/contains the handler.
In the case above I presume that if the first item in my object list
contained a handler "on green me" then the send command would call it.
I would test this myself except I am pushed for time right now :)
Cheers
Owen
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