Dear peeps,
We are about to start production of a game for delivery over the Internet.
This game will have three characters and will feature sound fairly heavily.
Does anyone have any general production tips / tried and tested routines for
collision detection, character control (including swapping the char out when
jumping / crouching), tips when integrating Flash sprites (is this the best
way??), sound control (we plan on using Beatnik) etc. etc.
Additionally, will it make any difference to the size if on choosing a
character a marker is jumped to instead of exchanging sprites and sounds
dynamically?
Finally, when using the standard Shockwave sound device (in another
project), can anyone shed any light as to why (using puppetSound (on channel
1) and a looping sound) the sound just stops at arbitrary moments when
playing back in a browser. N.B. only tested in Windows NT
Thanks for any help with all this stuff,
Regards,
Sam and the Elektonika team.
P.S. sorry if this is a repeat
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