thank you, Rob!
Five minutes after my sending, I found:
if the member of sprite (i)=(member 0 of castLib 0) then
but it is far less elegant than your response...
> I don't know how to detect a sprite which doesnt contain anything.
> Would you have the answer?
Why yes, I would:
if sprite(i).member.type = #empty then
-- there's nothing in this sprite channel
next repeat
end if
HTH,
Rob
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