Hello, good people.

I'm having trouble when my handler is called during a transition(score).
I have the following in a movie script.

on startMovie
    set the keyDownScript = "MyKeyDownHandler"
end

on MyKeyDownHandler
    if (the keyCode = 118) then
        showMenus
  end if
end

on showMenus
    repeat with i = 14 to 28
        sprite(i).visible = TRUE
    end repeat
end

... but once MyKeyDownHandler is called or caught during a transition
period,
slowly, very slowly does each sprites which I'm setting the visible to TRUE
are
appearing with transition.

How do I disable primary event handler(s) until such time as the transition
is done?
How do I trap in Lingo the start of a transition?  I'm using the score for
my transitions.

Thanks in advance.

cheers,
John Erazo


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