Hello, good people.
I'm having trouble when my handler is called during a transition(score).
I have the following in a movie script.
on startMovie
set the keyDownScript = "MyKeyDownHandler"
end
on MyKeyDownHandler
if (the keyCode = 118) then
showMenus
end if
end
on showMenus
repeat with i = 14 to 28
sprite(i).visible = TRUE
end repeat
end
... but once MyKeyDownHandler is called or caught during a transition
period,
slowly, very slowly does each sprites which I'm setting the visible to TRUE
are
appearing with transition.
How do I disable primary event handler(s) until such time as the transition
is done?
How do I trap in Lingo the start of a transition? I'm using the score for
my transitions.
Thanks in advance.
cheers,
John Erazo
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