At 15:31 21.9.2000 +0800, John Erazo wrote:
>I'm having trouble when my handler is called during a transition(score).
>I have the following in a movie script.
[snip]
>I'm using the score for
>my transitions.
If you can switch to using puppetTransitions then you could set a global
flag to indicate whether the keydownHandler should work or not, something
like this:
global transitionInProgress
transitionInProgress = 1
puppetTransition 51
transitionInProgress = 0
and then set the sprite handlers to react accordingly:
global transitionInProgress
on MyKeyDownHandler
if transitionInProgress = 1 then exit
if (the keyCode = 118) then
showMenus
end if
end
Is that any help?
Cheers
Owen
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