At 15:31 21.9.2000 +0800, John Erazo wrote:

>I'm having trouble when my handler is called during a transition(score).
>I have the following in a movie script.

[snip]

>I'm using the score for
>my transitions.

If you can switch to using puppetTransitions then you could set a global 
flag to indicate whether the keydownHandler should work or not, something 
like this:

global transitionInProgress

transitionInProgress = 1
puppetTransition 51
transitionInProgress = 0

and then set the sprite handlers to react accordingly:


global transitionInProgress
on MyKeyDownHandler
  if transitionInProgress = 1 then exit

  if (the keyCode = 118) then
    showMenus
  end if
end

Is that any help?

Cheers
Owen


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