Timeout objects appear to give better performance than a faster frame 
rate.  Check out http://www.lobo.net/~bryantek/BounceTest/Bounce2Time.htm 
and http://www.lobo.net/~bryantek/BounceTest/Bounce2Frame.htm.

In both, I started with a behavior Robert Wingate sent me. I attached it, 
with some modifications, to 30 sprites.

In Bounce2Time, I set up a timeOut object that calls a handler in sprite 1 
every 17 milliseconds (59 times per second). In that handler, I move the 
sprite, and do a sendAllSprites to call a custom handler in the other 29 
sprites. Frame rate: 1 fps.

In Bounce2Frame, I set the frame rate to 60 fps, and moved all the sprites 
on exitFrame.

See for yourself--the version using the timeOut object is clearly faster.


Cordially,
Kerry Thompson
Learning Network


[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to