>I have a popup menu that is activated on a right mouse click, the AVI
>digital video is paused and the directoToStage of the video set to 0,
>however, even though the popup menu sprites are in the higher channels and
>the video is no longer directToStage, the popup still appears behind the
>video - aaarrggghhh!
A question:
Can you ever overlay the AVI sprite, with other sprites. Have you
made a test where the AVI is constantly non DTS? I mean try to
confirm if non-DTS works for AVI in the simplest of bare-bones
conditions.
A quick hack suggestion:
Move the video sprite off-stage. If it was DTS it will leave trails,
so the last frame of the video will stay on the scene. Your pop-up
should then remove the trailing image, in the rect where it pops up.
Of course this could mean that if you have more than one menu, then
you would see the "cutaway" in the video from previously pooped menus.
Another hack, assuming non-DTS AVI works at all:
Have to sprites with two different members of the same AVI file. One
member set DTS the other not.
When the video is playing you have the DTS sprite on stage. when the
video pauses, you set the time of the paused non-dts video to the
same time as DTS one and swop their stage locations.
Can you set the time of an AVI, as you can with QT?
>As I have to use AVI instead of QuickTime (it has worked with QuickTime) I
>presumed reading from the manuals etc. that AVI's should still behave in the
>same way. What is the cause of this and is there any way around it?
Surprised that AVI sucks compared to QT? ;-)
Jakob
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