i'm not sure if i've understood your question..
would you like to control a sprite by the name of its member??
yes, it's possible.
if you create a cast member called "myobject", now with an "on keydown"
handler you can control your sprite with something like that:
on keydown
sprite("pippo").blend = 30
end
this works on winMe with D8.
I hope that's what you asked
regards
Beppe Zupa
> hi everyone instead of using sprite(1).member = member("number2")
> can use another thing instead of using the channel number on the
score can i
> use a castmember name or number.im using it on a key pressed.
>
> thanks
>
> JUAN-NYC
>
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