i'm not sure if i've understood your question..
would you like to control a sprite by the name of its member?? 
yes, it's possible.
if you create a cast member called "myobject", now with an "on keydown" 
handler you can control your sprite with something like that:

on keydown
  sprite("pippo").blend = 30 
end

this works on winMe with D8.

I hope that's what you asked
regards
Beppe Zupa

> hi everyone instead of using sprite(1).member = member("number2")
> can use another thing instead of using the channel number on the 
score can i 
> use a castmember name or number.im using it on a key pressed.
> 
> thanks
> 
> JUAN-NYC
> 


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