i'm sorry,
the correct handler is:
on keydown
sprite("myobject").blend = 30
end
where myobject is the name of the member associated to the sprite..
Beppe Zupa
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> castmember JUAN COLON
- Re: <lingo-l> castmember [EMAIL PROTECTED]
- [EMAIL PROTECTED]
