> I'm not sure how exactly it's updating. Is it doing it because
> it's entering the next frame? If so, can I somehow pause on the movie's
frame until I'm
> done rendering the screen?
try updateLock = TRUE. Supposedly, it will stop all redrawing to the screen,
then you can set it back to FALSE.
another trick that sometimes works is to set the trails of sprites to TRUE
to leave an imprint of them. Then move them far away and change them, trails
back to FALSE and put them on stage.
Never did it myself though.
Frank Di Luzio
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