Dear Pedro
me is an adress in memory not number of sprite channel, you should use me.spriteNum
function.
on mouseUp me
set the fgcolor of sprite me.spriteNum = 156
end
other way is:
on mouseUp
set the fgcolor of sprite (the currentSpriteNum) = 156
end
This memory address is f.e. equal <offspring "" 5 98fdc28> as you noticed in error
message.
Saimon
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