Paul
> Is there a way of importing the clip and D7 alloting the correct amount of
> time line for it when its dragged to the score? At the moment Im just
> letting it play and increaing the time in the score to get it about right.
Why do You want the timeLine to correspond to the length of the QT?
You may know that there is a function in the "clock track" in the score that allows
You to halt the playback head until the QT is finished.
Another approach would be to put a frame script in the frame that the QT sits and
check for the movieTime of the QT sprite on exitFrame. As long as the movieTime is
smaller than the length of the movie You could "go to the frame". This would allow for
other animated stuff to happen while the QT is playing.
Bjarne
_______________________________________________________
If it's true that we are here to help others, then what exactly are the OTHERS here
for?
Bjarne Nyquist
Researcher, Lingo Programmer
The Interactive Institute, phone: +46-(0)8 783 24 74
www.interactiveinstitute.se
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]