Thanks, it does.
-----Original Message-----
From: manisha sinha [mailto:[EMAIL PROTECTED]]
Sent: 15 November 2000 10:39
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Video in D7
for the video members, you can give a control in the tempo channel so that
the playback head does not proceed till the time video has finished playing.
In the "frame properties" check 'wait for cue point'. This will play the
entire mov file no matter what the span of sprites is.
Hope it helps.
Manisha
--
On Wed, 15 Nov 2000 09:44:31
Paul Marshall wrote:
>Hi,
>Im importing a .mov video but the amount of time its takes in the time line
>is always the same no matter how long the movie clip is. It plays all the
>way through but the time line keeps repeating because the clip is much
>longer than the amount of time alloted in the time-line.
>Is there a way of importing the clip and D7 alloting the correct amount of
>time line for it when its dragged to the score? At the moment Im just
>letting it play and increaing the time in the score to get it about right.
>
>Thanks
>
>Paul.
>
>
>
>[To remove yourself from this list, or to change to digest mode, go to
>http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
>email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
>Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
>
Get FREE Email/Voicemail with 15MB at Lycos Communications at
http://comm.lycos.com
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]