I have the conflict working But I don't know how to actually make it stop or
bounce off..so for instance

If sprite 1 intersects sprite 3 then
?????????????????????????????????????

Any Ideas..

Thanks in Advance

-KEV-

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Tab Julius
Sent: 25 November 2000 06:43
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: <lingo-l> HELP HELP !!!


At 01:58 AM 11/25/00 +0000, Kev wrote:
>On behalf of JO I have the same question...
>
>We have a sprite on the stage which is moving via keycommands if this
sprite
>interacts with another sprite how do we stop the sprite at the rect or if
>the sprite is made matte then the picture within the sprite. and even make
>it bouce back off a little so as to make a nice effect....



Look at the 'intersects' function, as in:

sprite(sprite1).intersects(sprite2)

sprite sprite1 intersects sprite2

You can use that upon moving to figure out if you just created a
conflict.  If so, then bounce off or do whatever it is that you want to do.

- Tab

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