> Look at the 'intersects' function, as in:
>
> sprite(sprite1).intersects(sprite2)
>
> sprite sprite1 intersects sprite2
>
> You can use that upon moving to figure out if you just created a
> conflict. If so, then bounce off or do whatever it is that you want to do.
That's one way. There are others - actually quite a few others. There's a
decent three-part article on collision detection on director-online, written
by Gary Rosenzweig, which explores a few options - go to
http://www.director-online.com/, and do a search on "collision detection".
-Kurt
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