Okay - I have the following script:
(from DirectEmail)
on mouseDown
Global Email
Repeat while the stilldown
If Rollover (20) then
Set the member of sprite 20 to member "SendDown"
Else
Set the member of sprite 20 to member "SendUp"
End If
UpdateStage
End Repeat
Set the member of sprite 20 to member "SendUp"
If Rollover(20) then
If field "To"=EMPTY then
Alert "No Recipients were specified."
Else if field "From"=EMPTY then
Alert "Your email address has not been specified. �
Before sending mail, you must specify a return address �
in the 'from' field."
Else
Set Email = New (Xtra "DirectEmail", field "MailServer","","")
SendEmail (Email, field "From", field "To", field �
"CC",field "Bcc", field "Subject", field "Body", �
field "Attachment")
Set the member of sprite 20 to member "SendDisabled"
Set the member of sprite 21 to member "StopUp"
Put "Sending....." into field "Status"
Go To The Frame +1
End If
UpdateStage
End If
end
The cast members are not in the internal cast but rather another cast
called "eval" ... they do correspond to the correct cast location
numbers. Obviously a rollover is supposed to occur (this simulates an
email form) but instead what happens is the resulting rollover appears
in the corner of the screen barely visible to the viewer.
I know this must be easy but I'm wacked ... any thoughts?
Thanks,
Tanya
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