Okay - I have the following script: 

(from DirectEmail)


on mouseDown
  Global Email
  Repeat while the stilldown
    If Rollover (20) then
      Set the member of sprite 20 to member "SendDown"
    Else
      Set the member of sprite 20 to member "SendUp"
    End If
    UpdateStage
  End Repeat
  Set the member of sprite 20 to member "SendUp"
  If Rollover(20) then
    If field "To"=EMPTY then
      Alert "No Recipients were specified."
    Else if field "From"=EMPTY then
      Alert "Your email address has not been specified. �
Before sending mail, you must specify a return address �
in the 'from' field."
    Else
      Set Email = New (Xtra "DirectEmail", field "MailServer","","")
      SendEmail (Email, field "From", field "To", field �
"CC",field "Bcc", field "Subject", field "Body", �
field "Attachment")
      Set the member of sprite 20 to member "SendDisabled"
      Set the member of sprite 21 to member "StopUp"
      Put "Sending....." into field "Status"
      Go To The Frame +1
    End If
    UpdateStage
  End If
end

The cast members are not in the internal cast but rather another cast
called "eval" ... they do correspond to the correct cast location
numbers. Obviously a rollover is supposed to occur (this simulates an
email form) but instead what happens is the resulting rollover appears
in the corner of the screen barely visible to the viewer. 

I know this must be easy but I'm wacked ... any thoughts?

Thanks,
Tanya

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