Can anybody let me know (either by past knowledge or an official MM
documentation), how useful the 'Unload' command is in a shockwave game. I
have quite an intensive game and am looking for any optimization tips I can
find. If I unload previous frames (they're not needed again) will I make a
saving in terms of the amount of CPU time/ RAM on a user's PC? I have the
game preloading the main game elements whilst they read instructions etc
too - is this really useful?

thanx all,

Leon McComish



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