I have three casts which are :
leftgrass 1
leftgrass 2
leftgrass 3.
The initial one on the stage is "leftgrass 1" using to display it is:
sprite(2).member = member(grass&&pgrass)
grass="leftgrass" --<------- using these to
pgrass =1 --<------- get the castmember name
i am then using this to change the "pgrass" :
pgrass=pgrass+1
---------------------------------------------------------
>property pgrass
>property grass
>
>on beginsprite
>
> grass="leftgrass"
> pgrass =1
> sprite(2).member = member(grass&&pgrass)
>end
>
>>on exitFrame
>
> if the locV of sprite 2 > 1890 then
>
> pgrass=pgrass+1
>
> if pgrass >3 then pgrass =1
>
> -------------grass--------------------
Does that make sense ? Coz I can use what ever cast out of the three by
changing th pgrass.
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