Hi Karina,

Sorry to puzzle you, you can assign Boolean values too.. But in this script
pPause is a property variable and not a lingo keyword.

property pPause

on beginSprite me
  pPause = FALSE
end

on mouseEnter me
  pPause = TRUE
end

on mouseLeave me
  pPause = FALSE
end

on exitFrame me
  if pPause then
    -- animation happening
    -- sprite(me.spriteNum).locH = sprite(me.spriteNum).locH + 1
  end if
end

regards
---------------------------------
Ramesh CT



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