Hi Karina,
Sorry to puzzle you, you can assign Boolean values too.. But in this script
pPause is a property variable and not a lingo keyword.
property pPause
on beginSprite me
pPause = FALSE
end
on mouseEnter me
pPause = TRUE
end
on mouseLeave me
pPause = FALSE
end
on exitFrame me
if pPause then
-- animation happening
-- sprite(me.spriteNum).locH = sprite(me.spriteNum).locH + 1
end if
end
regards
---------------------------------
Ramesh CT
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