I'm looking for a Lingo equivalent to the Tempo channel setting of "Wait 
for X seconds," because I want to pause the playback head while still 
continuing to play sound in sound(1) _and_ allowing user interaction.

The "delay" command won't work, because it suspends user interaction. A 
timed "repeat" loop has the same problem.

Pausing the playback head with a "go to the frame" loop and setting a 
global "start time" variable, and then checking the elapsed time in "on 
exitFrame" won't work, because I have no place to set that "start time" 
variable. Using startTimer and theTimer has the same problem: I have no 
place to start the timer other than in "on enterFrame," which will simply 
continuously reset my "start time."

I can't use sound(1).currentTime as a measure of elapsed time, because the 
user is allowed to pause the sound.

Using the "Wait for 5 seconds" setting in the Tempo channel works fine, but 
it doesn't allow the duration of the delay to be changed at runtime. Still, 
if the Tempo setting can do it, I should be able to do the same with Lingo. 
What am I missing?

Thanks!
Slava


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