do a startTimer in the 'on beginSprite' handler, rather than 'on
enterframe'. this way it will only be executed once.
good luck
bryce
>
>Pausing the playback head with a "go to the frame" loop and setting
>a global "start time" variable, and then checking the elapsed time
>in "on exitFrame" won't work, because I have no place to set that
>"start time" variable. Using startTimer and theTimer has the same
>problem: I have no place to start the timer other than in "on
>enterFrame," which will simply continuously reset my "start time."
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