I'd love to have someone confirm the glitch that I found in my D8 under Mac
OS 9.
Put a text member on the stage as sprite X with the boxType of #scroll.
do this:
sprite(X).locV = sprite(X).locV + 3000
What I see is that the text field itself disappears, but its scrollbar
stays behind, where it was. Setting sprite(X).visible to false makes it go
away, and resetting visible to true does NOT bring the scrollbar back.
This is consistent and reproducible. Is it just me?
Scrollbars are my pet peeve anyway, so it would be fair if they were doing
this just to spite me. I wish for an "autoscroll" boxType, and I wish the
width of the scrollbar was part of the sprite/member width. It's hard to
design the stage, when you don't know what width the scrollbar might have
under a different version of the OS. Or are these scrollbars guaranteed to
stay at 16 pixels wide everywhere for all times?
Slava
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