I have a game with a point scoring system and a timer.
The problem is the frame where the two feild display these values'. It seems
to slow the whole production down, to a point where it is jerky.
This is an example of a a scoring system, attatched to a object with a score
of 1.
Global pPoint
on enterframe me
put pPoint into member"pointKeeper"
if sprite 17 intersects sprite(me.spritenum) then
sprite(me.spritenum).loch=-200
pPoint=pPoint+1
end if
end
This is the timer :
on exitFrame
pTimex=pTimex+1
put pTimex into member "timerz"
go to the frame
end exitFrame
Can anybody see where the problem is, I know it has something to do with
this because I have the exact same sprites in another frame just without the
score and the timex.
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