I have a game with a point scoring system and a timer.
The problem is the frame where the two feild display these values'. It seems
to slow the whole production down, to a point where it is jerky.

This is an example of a a scoring system, attatched to a object with a score
of 1.
Global pPoint

on enterframe me

  put pPoint into member"pointKeeper"

  if sprite 17 intersects sprite(me.spritenum) then
    sprite(me.spritenum).loch=-200
    pPoint=pPoint+1
  end if
end

This is the timer :

on exitFrame
  pTimex=pTimex+1
  put pTimex into member "timerz"
  go to the frame
end exitFrame

Can anybody see where the problem is, I know it has something to do with
this because I have the exact same sprites in another frame just without the
score and the timex.



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